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0.8 – Skirmish Technique level 2, also at lvl 4, 6 and 8.Note: the attacker's tactical affinity bonus applies to the tactic used on the previous day by the defender. Affinity: Tactics have an asymmetrical offensive/defensive tactic affinity which gives a bonus when matched.Effect: selected tactic runs for a fixed tactic-specific number of days (even if combat phase changes) and brings a damage modifier to units.Selection: a tactic is selected randomly among the weighted eligible tactics.So you can have heavy cavalry charge fire with only elephants. For eligibility horse archers and camel are added to light cavalry statistics.Tactics involving Light Infantry or War Elephant compare the number to the entire army size.Melee units = Heavy infantry + Pikemen + Heavy cavalry.Skirmish units = Archers + Light cavalry + Horse archers + Camel Cavalry.Modifiers: base weight is modified (multiplied and stackable) based on flank commander and/or flank composition and proportion of a unit among the same kind of units:.Weight: each eligible tactic gets a base weight which makes it more or less likely to be selected.Eligibility: conditions based on phase, flank commander traits, and/or flank composition specify whether a given tactic is eligible (based on entire army size).Please help with verifying or updating older sections of this article.Īt least some were last verified for version 3.2.ĭuring combat, each flank gets a combat tactic selected: